package ru.pb.auth.network.engine.game.packets.sendable;

import ru.pb.auth.network.engine.game.packets.AuthServerToGameServerClientPacket;

/**
 * @author Felixx
 */
public class AUTHRESPONSE extends AuthServerToGameServerClientPacket
{
	private int _serverId;

	public AUTHRESPONSE(int serverId)
	{
		_serverId = serverId;
	}

	@Override
	public void writeImpl()
	{
		writeH(0x02);
		writeC(_serverId);
	}
}